Archive for October, 2011

A Question for my readers

Posted in Uncategorized on October 16, 2011 by caseystorton

-Just a quick question for anyone that would care to answer. I currently have four games in progress, and I can’t decide which one that I want to finish/review first. The games are Halo Reach, Just Cause 2, Shank, and Gears of War 3. Just kinda wondering what people want to see. And if I don’t get any answers, I’ll throw a dart at my Fallout conversation wall, conveniently numbered 1 through 4.


Posted in Uncategorized on October 13, 2011 by caseystorton
-I was anticipating this game from the moment that I heard about it. A combination of Fallout 3 and Borderlands with car customization and dynamic AI? Sign me up! But how does it live up to my expectations.
-The game starts with an intro movie about how mankind saw that a giant asteroid was going to hit the Earth, and sealed individuals that it deemed “important” into “Arks” (Fallout 3 Vaults?). Anyway, once inside they were put in cryogenic suspension indefinitely to wait out the crisis. You are one of these survivors. You wake up to a mechanical voice blabbing something about “Nanotrites” being injected and are hurried out into the wasteland and quickly attacked by mutants, all within a cutscene. You are quickly rescued by a guy in a buggy of some description that is voiced by John Goodman of all people. He takes you to his settlement and gives you a gun.
-The gameplay in Rage can be described as a hybrid of Fallout 3 and Borderlands as mentioned above. The gunplay against mutants, soldiers, ect. works a lot like Borderlands with aiming down the sights not being totally mandatory, four weapon slots with a backpack full of all the others, and soldiers that can be looted for ammo and supplies. The non-combat zones feel more like the aforementioned Fallout, with crafting items from supplies found around the Wasteland (another Fallout trend), the ability to accept jobs from NPCs at will without being prompted by an obnoxious robot (thankfully they left THAT part of Borderlands well alone), and different ammo types with different effects to add a touch of Bioshock into the mix. There are a few things, though that really set it apart. First, the game utilizes a technology called mega-textures; basically, the land is all one giant texture rather than a collection of thousands of small ones, which allows the game to run at a smooth 60 frames per second, a cut above the usual 30 for a console game. Second, is the AI. Especially with the mutants, you’ll be hard pressed to find yourself continually fighting enemies that utilize the same tactics. While the gun toting enemies are a little too pleased with their grenade throwing skills (see Call of Duty: World at War’s Veteran difficulty for a more extreme version of this), their AI is still rather competent, dodge rolling to cover and away from explosives. But it’s the melee fighting mutants that will constantly keep you on your toes. Some do dodge rolls, climb wall, run around corners, but they almost never simply run straight at you, forcing you to constantly be on alert for what they’ll do next.  

-Another interesting bit is the vehicles. Early on, John Goodman gives you a quest to get some parts to build a buggy. After that, you have access to an ATV and the Buggy that you built
-Since I got the “Anarchy Edition” of the game, I also got this thing
It’s called the “Rat Rod,” and it’s literally just a palette swap of the Buggy. And when I say literally, I mean that the upgrades that you get for the Buggy can also be applied to the Rat Rod. Over the Course of the game you acquire a truck thing called a Cupertino that I never used because I didn’t feel like doing more race challenges so that I could buy parts and upgrade it, and late in the game you get an armored car with interchangeable weapons called the Monarch that I did use because it was awesome
-Sadly though, it isn’t perfect. The mega-textures running at 60 fps combined with the detail of everything mean that the game has to come on three disks. However the third disk is just for multiplayer, which I haven’t played because my Xbox Live Gold ran out. Expect a review of the multiplayer when I get around to renewing my Gold membership. Anyway, don’t let the multiple disks fool you, this game only took me about 8 hours and 40 minutes to complete. Granted, I didn’t do any of the sidequests, but that was mostly because I didn’t feel like it and the story missions never give you a break the way Fallout did, or force you to beef yourself up on sidequests in order to be powerful enough to advance the story like Borderlands did. So I might replay it and see what they had to offer, but it probably won’t be anything but money, which I was practically swimming in for most of the game due to the fact that you can sell almost anything you find, and craft some of the items you might have otherwise had to buy.
-All in all, though, Rage is a fun game. It isn’t perfect by any means, but the speedy performance, challenging AI, and interesting weapons (there’s mind control ammo for the crossbow), make for an awesome game that I’d recommend to anyone that want’s something different from the other shooters in the pipeline for the coming months. 9/10