Archive for November, 2011

Halo Reach

Posted in Uncategorized on November 2, 2011 by caseystorton
-I’m sure you’re all familiar with the Halo franchise by now, so I’ll skip the formalities of introducing the back-story of the previous games in the series. Just know that this game ends exactly like you’re expecting it to. I don’t even have to say “spoiler alert” before I tell you that everyone dies. Seriously, this is the first thing you see when you start up the campaign:
… how the hell do you think it ends? Anyway, ending aside, this game does a nice job of establishing the characters so that even when their inevitable deaths do happen, we actually care about what happens to the squad that we have brought with us throughout the game.
-One thing to be said about Halo Reach is it’s good at putting the player in crazy scenarios without resorting to the blatantly un-survivable set-piece bullshit of games like Bulletstorm. The Campaign is reasonably passed with just enough scripted events to keep the game interesting without making it feel like a movie that has some interactive breaks in it. The game is sufficiently challenging without feeling unfair, except on the Legendary setting of course. And the utter chaos of all the battles looks really good, even if much of it is just window dressing, like all of the aerial dog-fights going on during the ground missions. Other than that, there really isn’t that much to say about the game. The gameplay is reasonably engaging, even if the campaign is a little on the short side (4-5 hours at best), and the weapons and vehicles all feel different enough from each-other that each new one is fun to use.
-Now that we’re done with that, I can get to the multiplayer. Yes, I do play multiplayer, it’s just that most of the games that I review don’t really give me much of a chance to talk about the multiplayer in very much detail. It needs to be said that Halo Reach does have a very solid multiplayer component. There are plenty of maps and games modes to choose from, with the extremely accessible and robust Forge mode available to create new ones. The ranking system only allows you to buy armor customizations and voices for your character in the Firefight mode, which is an interesting take on Gears of War 2’s Hoard mode with new difficulties added with each passing round, which is available to mess around with in Forge mode just like the rest of the multiplayer. The amount of content available here certainly makes the game worth it for anyone that really likes online multiplayer games.
-Overall, Halo Reach is a decent addition to the series. It seems to accomplish everything that it sets out to do, even if it doesn’t really go much farther. 8/10