Tomb Raider (2013)

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-I’d like to personally dedicate the following review to the Steam Summer Sale. Good times were had, plenty of money was spent, and at the end of it all I had 11 new games to call my own, 13 if you count everything included in Doom 3 BFG Edition. Anyway, I’ve played a little bit of most of them, but Tomb Raider was the first one that I kept playing. Well, second actually, but I still need to play all of the DLC for Fallout New Vegas and there’s this annoying bug that’s halting my progress, so I won’t play that game again until it’s thought about how its action have consequences and decided to stop being such a little shit.

-Anyway, Tomb Raider is meant to be an origin story for the character of Lara Croft, taking place while she was still a young, bright-eyed, innocent archaeologist just out of college on her first real expedition. As I’m sure you’ve guessed, her expedition shipwrecks onto the island she was looking to explore and Lara is separated from most of the crew. It’s up to her to find her friends, fend off the evil pirates that inhabit the island, and figure out how to get everyone home safely. For a story that initially comes across as nothing more than “we’re stuck on this island and we’d really rather not be,” Tomb Raider shows a surprising amount of depth, with some solid writing complemented by some good voice-acting to make the experience feel much more meaningful than it otherwise would.

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-While there is plenty of story to be had with the other characters and the conflict with the island’s inhabitants, the main focus of the story is developing the character of Lara, as much like in Far Cry 3, we can see her slowly change from an innocent, civilized person just like anyone else into a hardened warrior, molded by her constant exposure to violence in its most raw and devastating form. I’ve heard complaints that Lara’s development feels wrong, as she’s supposed to be innocent and inexperienced, but can already climb and jump incredibly well, but again, Far Cry 3 made similar assertions, but Jason Brody was really good at firing automatic weapons and impaling people with a machete, so there are certain instances where the story must take a back-seat to the gameplay, but this is only meant to be in service of the player, so I don’t mind.

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-On the gameplay side, Tomb Raider is certainly one of the most varied games I’ve ever played. Gameplay flows smoothly between climbing and platforming through the jungle, solving puzzles to find the way forward, and dealing with enemies. Combat in Tomb Raider works pretty well, but the fact that the enemies often far outnumber you coupled with your not all that substantial health bar, even with regeneration, direct combat is often not the way to go. Stealth is usually the best option when dealing with enemies, and I like that the game doesn’t force you to kill the enemies if you think it would alert the others to your position, occasionally allowing you to sneak past potential threats to save your ammo for later. Also, here’s something that I really wish more games would do. You know how most third-person action games have you press a button that slaps your character against the wall when taking cover. You know how rigid and robotic that all feels, almost like you’re just fulfilling an obligation? Well, in Tomb Raider, you can take cover by simply walking up to it, and when enemies aren’t around, Lara won’t even bother. It’s little, but I really like it. It’s almost like this in itself is another angle of characterization, where Lara is learning to be more diligent of her surroundings and takes it upon herself to hide from potential threats.

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-There’s the by now pretty standard progression and upgrade system that has you using limited resources scavenged from the environment to upgrade Lara’s weapons and using experience points to upgrade abilities. It’s pretty typical stuff, but it manages to not feel forced, so while I could have done without it, I don’t begrudge it for being there.

Image-Overall, Tomb Raider is a great game. It’s looks great, it sounds great, and it plays great. Some of the combat instances can be a little frustrating, and the quick-time-events are a bit annoying at first, but it’s still a great deal on the whole. 

E-mail: luckshotpro@gmail.com
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