Archive for gears of war

Gears of War Judgment

Posted in Uncategorized with tags , , , , , , , , , , on July 5, 2013 by caseystorton

Image-After I was sufficiently disappointed with the way Gears of War 3 turned out, I was pretty apprehensive about how Judgment was supposed to work, especially with it being a prequel that basically spoils its own ending to anyone that remembers a few minor details from any of the first three games. That said, I had some time and disposable income last week, so I found it for $40 and gave it a whirl.

-Our story follows the previously unseen Kilo Squad, led by Lieutenant Damon Baird, the whiny engineer guy from the other games. And there’s your spoiler right there. The story sees Baird being accused of war crimes, and his current rank of Lieutenant puts him above Sergeant Marcus Fenix, the guy that he had to take orders from in previous games. Anyway, the rest of the squad consists of Cole, sadly much more quiet and less funny than before, and newcomers Paduk and Sofia, respectively a former member of an anti-COG resistance army that’s joined them for the sake of killing the Locust, and a new recruit to some kind of COG special forces, who also serves as further proof that for all their silly macho-man heroics flying everywhere, Epic Games is surprisingly competent when it comes to writing female characters. For a prequel that any series veteran with half a brain already has figured out, Judgment manages to achieve a decent level of engagement with its plot, as the writers wisely made sure that the final verdict of the war crimes tribunal is far from the only thing that we need to concern ourselves with.

Image-As for the gameplay, Judgment sticks to the tried-and-true formula of previous games.  It’s a third-person shooter with emphasis on using the game’s cover system to avoid the worst of the punishment being doled out by the Locust. Every new installment has brought with it new weapons and enemy types, and with this being a prequel, they actually justify the new stuff by saying the new stuff is left over from the UIR, the army that Paduk used to serve. Unlike Gears 3, however, the new weapons are actually really good, with a new kind of sniper rifle, a bolt-action rifile of sorts, a semi-automatic redesign of the Hammerburst, and a new grenade launcher. The fact that every one of these guns had me excited whenever I found them already puts them way ahead of the disappointments that came with Gears 3. In addition, new “Declassified Missions” have been added in campaign. They’re basically optional objectives that make the game a little harder in exchange for a higher yield of experience that can be used to unlock new modes and multiplayer characters.

Image

-The competitive multiplayer is relatively standard stuff. Playing Free for all mode is a bit of a joke, since the weapon system basically forces everyone to use the shotgun, but other modes allow more flexibility, and are actually pretty fun. It’s nothing too revolutionary, but fun nonetheless. On the co-op front, the entire campaign can be played with up to 4 people, and there are a couple new variants on the Gears mainstay Hoard mode to keep things feeling fresh.

Image

 

-Overall, Gears of War Judgment is a fun little game from a franchise that has lasted much longer than I thought it would. It’s hardly a masterpiece, but it’s a fun time with some badass guns and interesting enemies. 84/100

E-mail: luckshotpro@gmail.com
Facebook: https://www.facebook.com/pages/Casey-Storton-Reviews/211182338966826?ref=hl
Twitter: https://twitter.com/caseystorton

 

 

 

 

 

I Am Alive

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , on March 13, 2012 by caseystorton

 

-Yes, I do still write game reviews. I Am Alive looked interesting to me when it was first announced. I liked the idea of NPCs reacting to someone pointing a gun at them the way that a real person would react to having a gun pointed at them, and the fact that enemies could be scared off even by an empty gun. Then I heard that it was going to be an Xbox Live Arcade game rather than a full retail release, which I found a bit odd. Nonetheless, I still bought it.

-The game starts with naration by our protagonist who’s name I already for got, explaining that he was away from his family on a business trip when “The Event” happened. “The Event” was basically the apocalypse, and now cities are in dark, dusty ruins with only a few scattered, desperate survivors left around trying to stay alive. Our main character has spent the better part of a year making his way back to his home town of Haventown to try and find his wife and daughter. Early on he finds a little girl named Mei, and ends up helping her, her mother, and their handicapped friend Henry survive in the world. Much of the cut-scenes are shown to us via a camera that the main character carries around, which was kinda interesting.

-First thing’s first, if you thought that Gears of War had a dull color palette, you don’t know the half of it. I Am Alive is by far the greyest game that I’ve ever played.

-This right here, this is about as colorful as it gets. The rest of the game has a grey man running around a grey, dusty city climbing grey structures and killing grey enemies with grey weapons. I get that it’s trying to accurately depict what this kind of apocalypse would really look like, but it’s just dull. Also, even with the limited colors, the graphics suck. It’s obvious that the graphics weren’t a huge focus here, with blurry textures all over the place and dull looking character models. I don’t really like to complain about bad graphics in games, as I feel that my attention should be on the gameplay rather than just focusing on what it all looks like. But as with Call of Juarez: The Cartel, I feel that I have the right to mention graphics that actually interfere with the gameplay. Many corners were cut just to save development costs so that this game could even afford to be a XBLA release, and graphic seem to be one of the first targets. Aforementioned problems aside, about halfway through the game they introduce really thick dust clouds that slowly deplete your stamina to add a sense of urgency to everything that you’re doing. This would be cool if they just put some heavy particle effects over the screen and make everything slightly blurry, but that would be too hard, so they just screw up the render distance. You can see clearly up to about 5 feet in front of you, followed by about 3 feet of awful looking blur effect, followed by fog so thick that you can hardly see anything at all. The effect is very sloppy, and there is a clearly visible line where the vision starts to blur rather than it gradually getting more blurry, which would have looked much better. There is also a lot of darkness whenever you go into a building. You have a flashlight clipped onto your shirt, much like in Silent Hill, but you can’t turn it on at will. It simply turns on whenever it wants to, which occasionally leaves you wandering around in the dark like a fuckin’ idiot trying to find the next platform or doorway to keep things moving.

-But I’m getting ahead of myself, I still need to talk about the gameplay. The combat mechanics involve quick surprise kills with a machete or auto-target long range kills with a pistol, bow, or a shotgun that you get for helping a survivor. At first it’s pretty cool having to quickly assess the situation and see which enemies have guns and which one you should try the surprise kill on, as everyone will mob you after the first attack. But as the game progresses, it turns into a chore. Fights fluctuate inconsistently between stupidly easy and obnoxiously difficult, where there are simply too many enemies coming from too many directions to know who to go after on the first try which leads to some rather annoying trial-and-error gameplay.

-There are also climbing sections that mainly serve as a diversion to keep you distracted and stretch out the playtime which still only took me about 4-and-a-half hours. The climbing is pretty straight forward most of the time, but it quickly grows tedious. It’s also not helped by some occasionally poor level design which may have you not seeing a platform and wandering aimlessly around the environment wondering just where the hell to go next. Each level has one and only one way through, and sometimes finding that way is much more annoying than it should be.

-Overall, I Am Alive was a big disappointment. The combat is bad, the climbing is annoying, the graphics are ugly, and they game is just short enough to feel cut down, but just long enough to get tedious. There was potential here for a great game had it been given the full-budget retail treatment that it deserved rather than this lazy, slapped together borefest that isn’t worth your time. 4/10

E-mail: luckshotpro@gmail.com

Twitter: https://twitter.com/#!/luckshotpro

Facebook: http://www.facebook.com/pages/Luckshotpro-reviews/211182338966826