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Gears of War Judgment

Posted in Uncategorized with tags , , , , , , , , , , on July 5, 2013 by caseystorton

Image-After I was sufficiently disappointed with the way Gears of War 3 turned out, I was pretty apprehensive about how Judgment was supposed to work, especially with it being a prequel that basically spoils its own ending to anyone that remembers a few minor details from any of the first three games. That said, I had some time and disposable income last week, so I found it for $40 and gave it a whirl.

-Our story follows the previously unseen Kilo Squad, led by Lieutenant Damon Baird, the whiny engineer guy from the other games. And there’s your spoiler right there. The story sees Baird being accused of war crimes, and his current rank of Lieutenant puts him above Sergeant Marcus Fenix, the guy that he had to take orders from in previous games. Anyway, the rest of the squad consists of Cole, sadly much more quiet and less funny than before, and newcomers Paduk and Sofia, respectively a former member of an anti-COG resistance army that’s joined them for the sake of killing the Locust, and a new recruit to some kind of COG special forces, who also serves as further proof that for all their silly macho-man heroics flying everywhere, Epic Games is surprisingly competent when it comes to writing female characters. For a prequel that any series veteran with half a brain already has figured out, Judgment manages to achieve a decent level of engagement with its plot, as the writers wisely made sure that the final verdict of the war crimes tribunal is far from the only thing that we need to concern ourselves with.

Image-As for the gameplay, Judgment sticks to the tried-and-true formula of previous games.  It’s a third-person shooter with emphasis on using the game’s cover system to avoid the worst of the punishment being doled out by the Locust. Every new installment has brought with it new weapons and enemy types, and with this being a prequel, they actually justify the new stuff by saying the new stuff is left over from the UIR, the army that Paduk used to serve. Unlike Gears 3, however, the new weapons are actually really good, with a new kind of sniper rifle, a bolt-action rifile of sorts, a semi-automatic redesign of the Hammerburst, and a new grenade launcher. The fact that every one of these guns had me excited whenever I found them already puts them way ahead of the disappointments that came with Gears 3. In addition, new “Declassified Missions” have been added in campaign. They’re basically optional objectives that make the game a little harder in exchange for a higher yield of experience that can be used to unlock new modes and multiplayer characters.


-The competitive multiplayer is relatively standard stuff. Playing Free for all mode is a bit of a joke, since the weapon system basically forces everyone to use the shotgun, but other modes allow more flexibility, and are actually pretty fun. It’s nothing too revolutionary, but fun nonetheless. On the co-op front, the entire campaign can be played with up to 4 people, and there are a couple new variants on the Gears mainstay Hoard mode to keep things feeling fresh.



-Overall, Gears of War Judgment is a fun little game from a franchise that has lasted much longer than I thought it would. It’s hardly a masterpiece, but it’s a fun time with some badass guns and interesting enemies. 84/100